Hi, my name is Dmitriy. Based in Nizhny Novgorod, Russia.
I've been working in CG since 2006. Have knowledge of and experience with creating the whole spectre of a complex hard-surface models. Afficient with process of creating low-poly for 3D engines, optimal UV, baking and PBR texturing.
Software knowledge:
- Autodesk 3ds Max
- Autodesk Softimage (XSI)
- Substance Designer
- Substance Painter
- Adobe Photoshop
- Pixologic ZBrush
Keen to join a company that has positions available for freelance based work.